Bloodborne S Amygdala Makes The Best Use Of Weak Points
This concept of designing a boss to take extra damage when attacked at a specific part of its hurtbox is nothing new to gaming as a whole, and has been a staple of FromSoftware bosses from before and after Bloodborne. So, it isn’t the existence of these weak points that lifts the Amygdala fight up, but the fact that they are placed front and center where the boss is most likely to attack from that pushes the fast-paced and aggressive combat....